OpenKO Database Model
Table- and column-level documentation generated from the jsonSchema
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GAME Database - AIServer Library
Class aiserver_model::LevelUp
LEVEL_UP Level experience requirements
Class aiserver_model::Magic
MAGIC Contains the configuration for magic and abilities
Class aiserver_model::MagicType1
MAGIC_TYPE1 Supports melee abilities
Class aiserver_model::MagicType2
MAGIC_TYPE2 Supports bow abilities
Class aiserver_model::MagicType3
MAGIC_TYPE3 Supports Area of Effect and Damage over Time effects
Class aiserver_model::MagicType4
MAGIC_TYPE4 Supports stat modification skills
Class aiserver_model::MagicType7
MAGIC_TYPE7 Supports targeting modifications
Class aiserver_model::MakeDefensive
MAKE_DEFENSIVE Make defensive
Class aiserver_model::MakeItem
MAKE_ITEM Make item
Class aiserver_model::MakeItemGradeCode
MAKE_ITEM_GRADECODE Make item grade code
Class aiserver_model::MakeItemGroup
MAKE_ITEM_GROUP Make item group
Class aiserver_model::MakeItemRareCode
MAKE_ITEM_LARECODE Make item rarity codes
Class aiserver_model::MakeWeapon
MAKE_WEAPON Make weapon
Class aiserver_model::Monster
K_MONSTER Monster definitions
Class aiserver_model::MonsterItem
K_MONSTER_ITEM Monster loot table
Class aiserver_model::MonsterSummonList
MONSTER_SUMMON_LIST Monster summon list
Class aiserver_model::Npc
K_NPC Non-Player Character
Class aiserver_model::NpcMoveItem
K_NPC_MOVE_ITEM NPC Move Item: TODO
Class aiserver_model::NpcPos
K_NPCPOS NPC Spawn Positions
Class aiserver_model::ZoneInfo
ZONE_INFO Zone (map) information