OpenKO Database Model
Table- and column-level documentation generated from the jsonSchema
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aiserver_model::ZoneInfo Class Referenceexport

[ZONE_INFO] Zone (map) information More...

Public Types

using BinderType = aiserver_binder::ZoneInfo
 

Public Member Functions

const int16_t & MapKey () const
 Returns a value for use in map keys based on the table's primary key.
 

Static Public Member Functions

static const std::string & TableName ()
 Returns the table name.
 
static const std::unordered_set< std::string > & ColumnNames ()
 Returns a set of column names for the table.
 
static const std::vector< std::string > & OrderedColumnNames ()
 Returns an ordered vector of column names for the table.
 
static const std::unordered_set< std::string > & BlobColumns ()
 Returns a set of blob column names for the table.
 
static const modelUtil::DbType DbType ()
 Returns the associated database type for the table.
 
static const std::vector< std::string > & PrimaryKey ()
 Returns the columns associated with the table's Primary Key.
 

Public Attributes

uint8_t ServerId = {}
 Column [ServerNo]: Server identifier.
 
int16_t ZoneId = {}
 Column [ZoneNo]: Zone identifier.
 
std::string Name
 Column [strZoneName]: Zone name.
 
int32_t InitX = {}
 Column [InitX]: X-coordinate location for a player loading into the zone.
 
int32_t InitZ = {}
 Column [InitZ]: Z-coordinate location for a player loading into the zone.
 
int32_t InitY = {}
 Column [InitY]: Y-coordinate location for a player loading into the zone.
 
uint8_t Type = {}
 Column [Type]: Type.
 
uint8_t RoomEvent = {}
 Column [RoomEvent]: Map EventId.
 

Detailed Description

[ZONE_INFO] Zone (map) information

GAME Database - AIServer Library
ZONE_INFO Zone (map) information

The documentation for this class was generated from the following file: