[MAGIC_TYPE7] Supports targeting modifications
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const int32_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int32_t | ID = {} |
| Column [nIndex]: Magic identification number.
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uint8_t | ValidGroup = {} |
| Column [byValidGroup]: Valid group.
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uint8_t | NationChange = {} |
| Column [byNatoinChange]: Nation change.
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int16_t | MonsterNumber = {} |
| Column [shMonsterNum]: Monster number.
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uint8_t | TargetChange = {} |
| Column [byTargetChange]: Monster target mode change.
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uint8_t | StateChange = {} |
| Column [byStateChange]: State change.
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uint8_t | Radius = {} |
| Column [byRadius]: Area of effect circle radius.
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int16_t | HitRate = {} |
| Column [shHitrate]: Hit rate.
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int16_t | Duration = {} |
| Column [shDuration]: Duration.
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int16_t | Damage = {} |
| Column [shDamage]: Damage.
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uint8_t | Vision = {} |
| Column [byVisoin]: Vision.
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int32_t | NeedItem = {} |
| Column [nNeedItem]: Needs item.
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[MAGIC_TYPE7] Supports targeting modifications
- GAME Database - AIServer Library
- MAGIC_TYPE7 Supports targeting modifications
◆ EnumTargetChange
Known valid values for byTargetChange.
Enumerator |
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Provoke | Target will target attacker.
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Sleep | Target gets put to sleep.
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◆ TargetChange
uint8_t aiserver_model::MagicType7::TargetChange = {} |
The documentation for this class was generated from the following file:
- AIServer/model/AIServerModel.ixx