[MAKE_ITEM] Make item
More...
|
const int16_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
|
|
|
static const std::string & | TableName () |
| Returns the table name.
|
|
static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
|
|
static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
|
|
static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
|
|
static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
|
|
static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
|
|
|
int16_t | Index = {} |
| Column [sIndex]: Index.
|
|
int32_t | ItemCode = {} |
| Column [iItemCode]: Item Code.
|
|
uint8_t | ItemLevel = {} |
| Column [byItemLevel]: Item level.
|
|
[MAKE_ITEM] Make item
- GAME Database - AIServer Library
- MAKE_ITEM Make item
The documentation for this class was generated from the following file:
- AIServer/model/AIServerModel.ixx