[K_MONSTER_ITEM] Monster loot table
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const int16_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int16_t | MonsterId = {} |
| Column [sIndex]: Monster identifier (K_MONSTER.sSid)
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union { | |
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int32_t ItemId [5] = {} | |
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struct { | |
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int32_t ItemId1 | |
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int32_t ItemId2 | |
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int32_t ItemId3 | |
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int32_t ItemId4 | |
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int32_t ItemId5 | |
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} | | |
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}; | | |
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union { | |
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int16_t DropChance [5] = {} | |
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struct { | |
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int16_t DropChance1 | |
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int16_t DropChance2 | |
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int16_t DropChance3 | |
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int16_t DropChance4 | |
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int16_t DropChance5 | |
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} | | |
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}; | | |
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[K_MONSTER_ITEM] Monster loot table
- GAME Database - AIServer Library
- K_MONSTER_ITEM Monster loot table
The documentation for this class was generated from the following file:
- AIServer/model/AIServerModel.ixx