[MAGIC_TYPE1] Supports melee abilities
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const int32_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int32_t | ID = {} |
| Column [iNum]: Magic identification number.
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uint8_t | Type = {} |
| Column [Type]: Attack special type.
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int16_t | HitRateMod = {} |
| Column [HitRate]: Hit chance modifier - 100 is normal.
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int16_t | DamageMod = {} |
| Column [Hit]: Hit damage modifier - 100 is normal.
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int16_t | AddDamage = {} |
| Column [AddDamage]: Additional flat damage caused by ability.
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uint8_t | Delay = {} |
| Column [Delay]: Delay TODO.
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uint8_t | ComboType = {} |
| Column [ComboType]: Combo type TODO.
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uint8_t | ComboCount = {} |
| Column [ComboCount]: Combo count TODO.
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int16_t | ComboDamage = {} |
| Column [ComboDamage]: Combo damage multiplier.
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int16_t | Range = {} |
| Column [Range]: Maximum distance to target.
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[MAGIC_TYPE1] Supports melee abilities
- GAME Database - AIServer Library
- MAGIC_TYPE1 Supports melee abilities
◆ EnumType
Known valid values for Type.
Enumerator |
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Normal | Subject to all normal defence checks.
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AlwaysHit | Ability always hits.
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IgnoreDefense | Ability ignores defense.
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◆ Type
uint8_t aiserver_model::MagicType1::Type = {} |
Column [Type]: Attack special type.
- See also
- EnumType
The documentation for this class was generated from the following file:
- AIServer/model/AIServerModel.ixx