OpenKO Database Model
Table- and column-level documentation generated from the jsonSchema
Loading...
Searching...
No Matches
aiserver_model::MakeItemRareCode Class Referenceexport

[MAKE_ITEM_LARECODE] Make item rarity codes More...

Public Types

using BinderType = aiserver_binder::MakeItemRareCode
 

Public Member Functions

const uint8_t & MapKey () const
 Returns a value for use in map keys based on the table's primary key.
 

Static Public Member Functions

static const std::string & TableName ()
 Returns the table name.
 
static const std::unordered_set< std::string > & ColumnNames ()
 Returns a set of column names for the table.
 
static const std::vector< std::string > & OrderedColumnNames ()
 Returns an ordered vector of column names for the table.
 
static const std::unordered_set< std::string > & BlobColumns ()
 Returns a set of blob column names for the table.
 
static const modelUtil::DbType DbType ()
 Returns the associated database type for the table.
 
static const std::vector< std::string > & PrimaryKey ()
 Returns the columns associated with the table's Primary Key.
 

Public Attributes

uint8_t LevelGrade = {}
 Column [byLevelGrade]: Level grade.
 
int16_t UpgradeItem = {}
 Column [sUpgradeItem]: Upgrade item.
 
int16_t RareItem = {}
 Column [sLareItem]: Rare item.
 
int16_t MagicItem = {}
 Column [sMagicItem]: Magic item.
 
int16_t GeneralItem = {}
 Column [sGereralItem]: General item.
 

Detailed Description

[MAKE_ITEM_LARECODE] Make item rarity codes

GAME Database - AIServer Library
MAKE_ITEM_LARECODE Make item rarity codes

The documentation for this class was generated from the following file: