[K_NPC_MOVE_ITEM] NPC Move Item: TODO
More...
|
const int16_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
|
|
|
static const std::string & | TableName () |
| Returns the table name.
|
|
static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
|
|
static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
|
|
static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
|
|
static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
|
|
static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
|
|
|
int16_t | CastleIndex = {} |
| Column [sCastleIndex]: Castle identifier TODO mostly lines up with k_npc.ssid.
|
|
std::optional< int32_t > | ChangeItem |
| Column [byChangeItem]: Change Item TODO.
|
|
std::optional< int32_t > | ChangeId |
| Column [sChangeSid]: Change identifier TODO.
|
|
std::optional< int32_t > | MoveItem |
| Column [byMoveItem]: Move item to do.
|
|
std::optional< int16_t > | MoveMinX |
| Column [sMoveMinX]: Minimum x-axis movement.
|
|
std::optional< int16_t > | MoveMinY |
| Column [sMoveMinY]: Minimum y-axis movement.
|
|
std::optional< int16_t > | MoveMaxX |
| Column [sMoveMaxX]: Maximum x-axis movement.
|
|
std::optional< int16_t > | MoveMaxY |
| Column [sMoveMaxY]: Maximum y-axis movement.
|
|
[K_NPC_MOVE_ITEM] NPC Move Item: TODO
- GAME Database - Full Library
- K_NPC_MOVE_ITEM NPC Move Item: TODO
The documentation for this class was generated from the following file: