[MONSTER_SUMMON_LIST] Monster summon list
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const int16_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int16_t | MonsterId = {} |
| Column [sSid]: Monster identifier (K_MONSTER.sSid)
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std::string | Name |
| Column [strName]: Name.
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int16_t | Level = {} |
| Column [sLevel]: Level.
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int16_t | Probability = {} |
| Column [sProbability]: Probability.
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uint8_t | Type = {} |
| Column [bType]: Type.
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[MONSTER_SUMMON_LIST] Monster summon list
- GAME Database - Full Library
- MONSTER_SUMMON_LIST Monster summon list
The documentation for this class was generated from the following file: