[MONSTER_CHALLENGE_SUMMON_LIST] Forgotten Temple summon list
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const int16_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int16_t | Index = {} |
| Column [sIndex]: Index.
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uint8_t | Level = {} |
| Column [bLevel]: Level.
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uint8_t | Stage = {} |
| Column [bStage]: Stage.
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uint8_t | StageLevel = {} |
| Column [bStageLevel]: Stage level.
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int16_t | Time = {} |
| Column [sTime]: Time to spawn(?)
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int16_t | MonsterId = {} |
| Column [sSid]: Monster identifier (K_MONSTER.sSid)
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int16_t | Count = {} |
| Column [sCount]: Number to spawn.
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int16_t | PosX = {} |
| Column [sPosX]: Monster spawn point center x-coordinate.
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int16_t | PosZ = {} |
| Column [sPosZ]: Monster spawn point center z-coordinate.
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uint8_t | Range = {} |
| Column [bRange]: Radius from spawn point center to spawn monsters.
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[MONSTER_CHALLENGE_SUMMON_LIST] Forgotten Temple summon list
- GAME Database - Full Library
- MONSTER_CHALLENGE_SUMMON_LIST Forgotten Temple summon list
The documentation for this class was generated from the following file: