[MAKE_ITEM_LARECODE] Make item rarity codes
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const uint8_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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uint8_t | LevelGrade = {} |
| Column [byLevelGrade]: Level grade.
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int16_t | UpgradeItem = {} |
| Column [sUpgradeItem]: Upgrade item.
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int16_t | RareItem = {} |
| Column [sLareItem]: Rare item.
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int16_t | MagicItem = {} |
| Column [sMagicItem]: Magic item.
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int16_t | GeneralItem = {} |
| Column [sGereralItem]: General item.
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[MAKE_ITEM_LARECODE] Make item rarity codes
- GAME Database - Full Library
- MAKE_ITEM_LARECODE Make item rarity codes
The documentation for this class was generated from the following file: