[MAGIC_TYPE6] Supports transformation magic
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const int32_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int32_t | ID = {} |
| Column [iNum]: Magic identification number.
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std::string | Name |
| Column [Name]: Name.
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std::optional< std::string > | Description |
| Column [Description]: Description.
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int16_t | Size = {} |
| Column [Size]: Size modifier.
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int16_t | TransformId = {} |
| Column [TransformID]: Transformation picture identifier (K_NPC.sPid)
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int16_t | Duration = {} |
| Column [Duration]: Duration.
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int16_t | MaxHp = {} |
| Column [MaxHp]: Maximum health.
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int16_t | MaxMp = {} |
| Column [MaxMp]: Maximum mana.
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uint8_t | Speed = {} |
| Column [Speed]: Movement speed.
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int16_t | AttackSpeed = {} |
| Column [AttackSpeed]: Attack speed.
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int16_t | TotalHit = {} |
| Column [TotalHit]: Total hit.
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int16_t | TotalArmor = {} |
| Column [TotalAc]: Total armor.
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int16_t | TotalHitRate = {} |
| Column [TotalHitRate]: Total hit rate.
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int16_t | TotalEvasionRate = {} |
| Column [TotalEvasionRate]: Total evasion rate.
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int16_t | TotalFireResist = {} |
| Column [TotalFireR]: Total fire resistance.
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int16_t | TotalColdResist = {} |
| Column [TotalColdR]: Total cold resistance.
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int16_t | TotalLightningResist = {} |
| Column [TotalLightningR]: Total lightning resistance.
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int16_t | TotalMagicResist = {} |
| Column [TotalMagicR]: Total magic resistance.
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int16_t | TotalDiseaseResist = {} |
| Column [TotalDiseaseR]: Total disease resistance.
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int16_t | TotalPoisonResist = {} |
| Column [TotalPoisonR]: Total poison resistance.
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int16_t | Class = {} |
| Column [Class]: Class.
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uint8_t | UserSkillUse = {} |
| Column [UserSkillUse]: User skill use TODO - allow skill use?
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uint8_t | NeedItem = {} |
| Column [NeedItem]: Needs item.
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uint8_t | SkillSuccessRate = {} |
| Column [SkillSuccessRate]: Skill success rate.
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uint8_t | MonsterFriendly = {} |
| Column [MonsterFriendly]: Do monsters ignore the player while transformed?
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[MAGIC_TYPE6] Supports transformation magic
- GAME Database - Full Library
- MAGIC_TYPE6 Supports transformation magic
The documentation for this class was generated from the following file: