OpenKO Database Model
Table- and column-level documentation generated from the jsonSchema
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full_model::MagicType6 Class Referenceexport
module FullModel

[MAGIC_TYPE6] Supports transformation magic More...

Public Types

using BinderType = full_binder::MagicType6
 

Public Member Functions

const int32_t & MapKey () const
 Returns a value for use in map keys based on the table's primary key.
 

Static Public Member Functions

static const std::string & TableName ()
 Returns the table name.
 
static const std::unordered_set< std::string > & ColumnNames ()
 Returns a set of column names for the table.
 
static const std::vector< std::string > & OrderedColumnNames ()
 Returns an ordered vector of column names for the table.
 
static const std::unordered_set< std::string > & BlobColumns ()
 Returns a set of blob column names for the table.
 
static const modelUtil::DbType DbType ()
 Returns the associated database type for the table.
 
static const std::vector< std::string > & PrimaryKey ()
 Returns the columns associated with the table's Primary Key.
 

Public Attributes

int32_t ID = {}
 Column [iNum]: Magic identification number.
 
std::string Name
 Column [Name]: Name.
 
std::optional< std::string > Description
 Column [Description]: Description.
 
int16_t Size = {}
 Column [Size]: Size modifier.
 
int16_t TransformId = {}
 Column [TransformID]: Transformation picture identifier (K_NPC.sPid)
 
int16_t Duration = {}
 Column [Duration]: Duration.
 
int16_t MaxHp = {}
 Column [MaxHp]: Maximum health.
 
int16_t MaxMp = {}
 Column [MaxMp]: Maximum mana.
 
uint8_t Speed = {}
 Column [Speed]: Movement speed.
 
int16_t AttackSpeed = {}
 Column [AttackSpeed]: Attack speed.
 
int16_t TotalHit = {}
 Column [TotalHit]: Total hit.
 
int16_t TotalArmor = {}
 Column [TotalAc]: Total armor.
 
int16_t TotalHitRate = {}
 Column [TotalHitRate]: Total hit rate.
 
int16_t TotalEvasionRate = {}
 Column [TotalEvasionRate]: Total evasion rate.
 
int16_t TotalFireResist = {}
 Column [TotalFireR]: Total fire resistance.
 
int16_t TotalColdResist = {}
 Column [TotalColdR]: Total cold resistance.
 
int16_t TotalLightningResist = {}
 Column [TotalLightningR]: Total lightning resistance.
 
int16_t TotalMagicResist = {}
 Column [TotalMagicR]: Total magic resistance.
 
int16_t TotalDiseaseResist = {}
 Column [TotalDiseaseR]: Total disease resistance.
 
int16_t TotalPoisonResist = {}
 Column [TotalPoisonR]: Total poison resistance.
 
int16_t Class = {}
 Column [Class]: Class.
 
uint8_t UserSkillUse = {}
 Column [UserSkillUse]: User skill use TODO - allow skill use?
 
uint8_t NeedItem = {}
 Column [NeedItem]: Needs item.
 
uint8_t SkillSuccessRate = {}
 Column [SkillSuccessRate]: Skill success rate.
 
uint8_t MonsterFriendly = {}
 Column [MonsterFriendly]: Do monsters ignore the player while transformed?
 

Detailed Description

[MAGIC_TYPE6] Supports transformation magic

GAME Database - Full Library
MAGIC_TYPE6 Supports transformation magic

The documentation for this class was generated from the following file: