[ITEM_UPGRADE] Item upgrade configuration
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const int32_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int32_t | Index = {} |
| Column [nIndex]: Index.
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int16_t | NpcNumber = {} |
| Column [nNPCNum]: NPC Identifier (K_NPC.sSid)
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std::string | Name |
| Column [strName]: Name.
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std::string | Note |
| Column [strNote]: Note.
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int16_t | OriginType = {} |
| Column [nOriginType]: Origin Type.
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int16_t | OriginItem = {} |
| Column [nOriginItem]: Origin Item.
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union { | |
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int32_t RequiredItem [8] = {} | |
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struct { | |
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int32_t RequiredItem1 | |
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int32_t RequiredItem2 | |
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int32_t RequiredItem3 | |
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int32_t RequiredItem4 | |
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int32_t RequiredItem5 | |
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int32_t RequiredItem6 | |
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int32_t RequiredItem7 | |
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int32_t RequiredItem8 | |
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} | | |
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}; | | |
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int32_t | RequiredCoins = {} |
| Column [nReqNoah]: Coins required to upgrade.
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uint8_t | RateType = {} |
| Column [bRateType]: Rate type.
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int16_t | GenRate = {} |
| Column [nGenRate]: Upgrade success rate.
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int16_t | GiveItem = {} |
| Column [nGiveItem]: Item acquired on successful upgrade.
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[ITEM_UPGRADE] Item upgrade configuration
- GAME Database - Full Library
- ITEM_UPGRADE Item upgrade configuration
The documentation for this class was generated from the following file: