[MAGIC_TYPE9] Supports stealth and detection abilities
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const int32_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int32_t | ID = {} |
| Column [iNum]: Magic number identifier.
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uint8_t | ValidGroup = {} |
| Column [ValidGroup]: Valid group.
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uint8_t | NationChange = {} |
| Column [NationChange]: Nation change.
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int16_t | MonsterNumber = {} |
| Column [MonsterNum]: Monster number.
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uint8_t | TargetChange = {} |
| Column [TargetChange]: Target change.
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uint8_t | StateChange = {} |
| Column [StateChange]: State change.
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int16_t | Radius = {} |
| Column [Radius]: Radius.
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int16_t | HitRate = {} |
| Column [Hitrate]: Hit rate.
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int16_t | Duration = {} |
| Column [Duration]: Duration.
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int16_t | AddDamage = {} |
| Column [AddDamage]: AddDamage.
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int16_t | Vision = {} |
| Column [Vision]: Vision.
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int32_t | NeedItem = {} |
| Column [NeedItem]: Needs item.
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[MAGIC_TYPE9] Supports stealth and detection abilities
- GAME Database - Ebenezer Library
- MAGIC_TYPE9 Supports stealth and detection abilities
The documentation for this class was generated from the following file:
- Ebenezer/model/EbenezerModel.ixx