[KNIGHTS] Knights are the clan/guild system of the game
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const int16_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int16_t | ID = {} |
| Column [IDNum]: Identification number.
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uint8_t | Flag = {} |
| Column [Flag]: Flag TODO.
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uint8_t | Nation = {} |
| Column [Nation]: Nation identifier.
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uint8_t | Ranking = {} |
| Column [Ranking]: Ranking by sum of members National Points.
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std::string | Name |
| Column [IDName]: Name of the Knights clan.
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int16_t | Members = {} |
| Column [Members]: Member count.
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std::string | Chief |
| Column [Chief]: Leader character identifier.
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std::optional< std::string > | ViceChief1 |
| Column [ViceChief_1]: Vice chief 1 character identifier.
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std::optional< std::string > | ViceChief2 |
| Column [ViceChief_2]: Vice chief 2 character identifier.
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std::optional< std::string > | ViceChief3 |
| Column [ViceChief_3]: Vice chief 3 character identifier.
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std::optional< std::string > | EnemyName |
| Column [strEnemyName]: Enemy Name TODO.
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uint8_t | OldWarResult = {} |
| Column [byOldWarResult]: Old war result.
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int32_t | WarEnemyId = {} |
| Column [nWarEnemyID]: War enemy identifier.
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int32_t | Victory = {} |
| Column [nVictory]: Victory TODO.
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int32_t | Lose = {} |
| Column [nLose]: Lose TODO.
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int64_t | Gold = {} |
| Column [Gold]: Gold.
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int16_t | Domination = {} |
| Column [Domination]: Domination TODO.
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int32_t | Points = {} |
| Column [Points]: National points.
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int16_t | MarkVersion = {} |
| Column [sMarkVersion]: Mark version.
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int16_t | MarkLength = {} |
| Column [sMarkLen]: Mark length.
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std::optional< std::vector< uint8_t > > | Mark |
| Column [Mark]: Mark image.
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uint8_t | SiegeFlag = {} |
| Column [bySiegeFlag]: Siege flag.
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int16_t | AllianceKnights = {} |
| Column [sAllianceKnights]: Alliance Knights TODO.
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int16_t | Cape = {} |
| Column [sCape]: Cape identifier.
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[KNIGHTS] Knights are the clan/guild system of the game
- GAME Database - Ebenezer Library
- KNIGHTS Knights are the clan/guild system of the game
The documentation for this class was generated from the following file:
- Ebenezer/model/EbenezerModel.ixx