OpenKO Database Model
Table- and column-level documentation generated from the jsonSchema
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ebenezer_model::Knights Class Referenceexport

[KNIGHTS] Knights are the clan/guild system of the game More...

Public Types

using BinderType = ebenezer_binder::Knights
 

Public Member Functions

const int16_t & MapKey () const
 Returns a value for use in map keys based on the table's primary key.
 

Static Public Member Functions

static const std::string & TableName ()
 Returns the table name.
 
static const std::unordered_set< std::string > & ColumnNames ()
 Returns a set of column names for the table.
 
static const std::vector< std::string > & OrderedColumnNames ()
 Returns an ordered vector of column names for the table.
 
static const std::unordered_set< std::string > & BlobColumns ()
 Returns a set of blob column names for the table.
 
static const modelUtil::DbType DbType ()
 Returns the associated database type for the table.
 
static const std::vector< std::string > & PrimaryKey ()
 Returns the columns associated with the table's Primary Key.
 

Public Attributes

int16_t ID = {}
 Column [IDNum]: Identification number.
 
uint8_t Flag = {}
 Column [Flag]: Flag TODO.
 
uint8_t Nation = {}
 Column [Nation]: Nation identifier.
 
uint8_t Ranking = {}
 Column [Ranking]: Ranking by sum of members National Points.
 
std::string Name
 Column [IDName]: Name of the Knights clan.
 
int16_t Members = {}
 Column [Members]: Member count.
 
std::string Chief
 Column [Chief]: Leader character identifier.
 
std::optional< std::string > ViceChief1
 Column [ViceChief_1]: Vice chief 1 character identifier.
 
std::optional< std::string > ViceChief2
 Column [ViceChief_2]: Vice chief 2 character identifier.
 
std::optional< std::string > ViceChief3
 Column [ViceChief_3]: Vice chief 3 character identifier.
 
std::optional< std::string > EnemyName
 Column [strEnemyName]: Enemy Name TODO.
 
uint8_t OldWarResult = {}
 Column [byOldWarResult]: Old war result.
 
int32_t WarEnemyId = {}
 Column [nWarEnemyID]: War enemy identifier.
 
int32_t Victory = {}
 Column [nVictory]: Victory TODO.
 
int32_t Lose = {}
 Column [nLose]: Lose TODO.
 
int64_t Gold = {}
 Column [Gold]: Gold.
 
int16_t Domination = {}
 Column [Domination]: Domination TODO.
 
int32_t Points = {}
 Column [Points]: National points.
 
int16_t MarkVersion = {}
 Column [sMarkVersion]: Mark version.
 
int16_t MarkLength = {}
 Column [sMarkLen]: Mark length.
 
std::optional< std::vector< uint8_t > > Mark
 Column [Mark]: Mark image.
 
uint8_t SiegeFlag = {}
 Column [bySiegeFlag]: Siege flag.
 
int16_t AllianceKnights = {}
 Column [sAllianceKnights]: Alliance Knights TODO.
 
int16_t Cape = {}
 Column [sCape]: Cape identifier.
 

Detailed Description

[KNIGHTS] Knights are the clan/guild system of the game

GAME Database - Ebenezer Library
KNIGHTS Knights are the clan/guild system of the game

The documentation for this class was generated from the following file: