OpenKO Database Model
Table- and column-level documentation generated from the jsonSchema
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aujard_model::Warehouse Class Referenceexport

[WAREHOUSE] The warehouse system is referred to as the Inn in-game. It is account-level storage for a user More...

Public Types

using BinderType = aujard_binder::Warehouse
 

Public Member Functions

const std::string & MapKey () const
 Returns a value for use in map keys based on the table's primary key.
 

Static Public Member Functions

static const std::string & TableName ()
 Returns the table name.
 
static const std::unordered_set< std::string > & ColumnNames ()
 Returns a set of column names for the table.
 
static const std::vector< std::string > & OrderedColumnNames ()
 Returns an ordered vector of column names for the table.
 
static const std::unordered_set< std::string > & BlobColumns ()
 Returns a set of blob column names for the table.
 
static const modelUtil::DbType DbType ()
 Returns the associated database type for the table.
 
static const std::vector< std::string > & PrimaryKey ()
 Returns the columns associated with the table's Primary Key.
 

Public Attributes

std::string AccountId
 Column [strAccountID]: Account identifier.
 
int32_t Money = {}
 Column [nMoney]: Money stored in the warehouse.
 
int32_t DwTime = {}
 Column [dwTime]: DwTime TODO.
 
std::optional< std::vector< uint8_t > > ItemData
 Column [WarehouseData]: Data on items stored in the warehouse.
 
std::optional< std::vector< uint8_t > > Serial
 Column [strSerial]: Serial TODO.
 

Detailed Description

[WAREHOUSE] The warehouse system is referred to as the Inn in-game. It is account-level storage for a user

GAME Database - Aujard Library
WAREHOUSE The warehouse system is referred to as the Inn in-game. It is account-level storage for a user

The documentation for this class was generated from the following file: