[KNIGHTS] Knights are the clan/guild system of the game
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const int16_t & | MapKey () const |
| Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| Returns a set of blob column names for the table.
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static const modelUtil::DbType | DbType () |
| Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| Returns the columns associated with the table's Primary Key.
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int16_t | ID = {} |
| Column [IDNum]: Identification number.
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uint8_t | Nation = {} |
| Column [Nation]: Nation identifier.
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uint8_t | Ranking = {} |
| Column [Ranking]: Ranking by sum of members National Points.
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std::string | Name |
| Column [IDName]: Name of the Knights clan.
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int16_t | Members = {} |
| Column [Members]: Member count.
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int32_t | Points = {} |
| Column [Points]: National points.
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[KNIGHTS] Knights are the clan/guild system of the game
- GAME Database - Aujard Library
- KNIGHTS Knights are the clan/guild system of the game
The documentation for this class was generated from the following file:
- Aujard/model/AujardModel.ixx