[MAGIC_TYPE8] Supports warp magic
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#include <EbenezerModel.h>
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const int32_t & | MapKey () const |
| | Returns a value for use in map keys based on the table's primary key.
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static const std::string & | TableName () |
| | Returns the table name.
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static const std::unordered_set< std::string > & | ColumnNames () |
| | Returns a set of column names for the table.
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static const std::vector< std::string > & | OrderedColumnNames () |
| | Returns an ordered vector of column names for the table.
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static const std::unordered_set< std::string > & | BlobColumns () |
| | Returns a set of blob column names for the table.
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static modelUtil::DbType | DbType () |
| | Returns the associated database type for the table.
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static const std::vector< std::string > & | PrimaryKey () |
| | Returns the columns associated with the table's Primary Key.
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int32_t | ID = {} |
| | Column [iNum]: Magic identification number.
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uint8_t | Target = {} |
| | Column [Target]: Target.
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int16_t | Radius = {} |
| | Column [Radius]: Radius.
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| uint8_t | WarpType = {} |
| | Column [WarpType]: Warp type.
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int16_t | ExpRecover = {} |
| | Column [ExpRecover]: Experience recovery.
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[MAGIC_TYPE8] Supports warp magic
- GAME Database - Ebenezer Library
- MAGIC_TYPE8 Supports warp magic
◆ EnumWarpType
Known valid values for WarpType.
| Enumerator |
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| Gate | Teleport to saved gate.
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| SummonFriendly | Summons friendly player(s)
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| SummonMonster | TODO.
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| TeleportToFriendly | Teleports to a party member.
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◆ WarpType
| uint8_t ebenezer_model::MagicType8::WarpType = {} |
The documentation for this class was generated from the following files: