1#ifndef AISERVER_MODEL_AISERVERMODEL_H
2#define AISERVER_MODEL_AISERVERMODEL_H
6#include <ModelUtil/ModelUtil.h>
10#include <unordered_set>
13namespace aiserver_binder
37namespace aiserver_model
56 std::optional<std::string>
Name;
297 static const std::unordered_set<std::string>&
ColumnNames();
303 static const std::unordered_set<std::string>&
BlobColumns();
309 static const std::vector<std::string>&
PrimaryKey();
312 const int16_t&
MapKey()
const;
358 static const std::unordered_set<std::string>&
ColumnNames();
364 static const std::unordered_set<std::string>&
BlobColumns();
370 static const std::vector<std::string>&
PrimaryKey();
373 const int16_t&
MapKey()
const;
394 std::optional<std::string>
Name;
635 static const std::unordered_set<std::string>&
ColumnNames();
641 static const std::unordered_set<std::string>&
BlobColumns();
647 static const std::vector<std::string>&
PrimaryKey();
650 const int16_t&
MapKey()
const;
707 static const std::unordered_set<std::string>&
ColumnNames();
713 static const std::unordered_set<std::string>&
BlobColumns();
719 static const std::vector<std::string>&
PrimaryKey();
722 const int16_t&
MapKey()
const;
833 std::optional<std::string>
Path;
839 static const std::unordered_set<std::string>&
ColumnNames();
845 static const std::unordered_set<std::string>&
BlobColumns();
851 static const std::vector<std::string>&
PrimaryKey();
878 static const std::unordered_set<std::string>&
ColumnNames();
884 static const std::unordered_set<std::string>&
BlobColumns();
890 static const std::vector<std::string>&
PrimaryKey();
893 const uint8_t&
MapKey()
const;
1015 static const std::unordered_set<std::string>&
ColumnNames();
1021 static const std::unordered_set<std::string>&
BlobColumns();
1027 static const std::vector<std::string>&
PrimaryKey();
1030 const int32_t&
MapKey()
const;
1107 static const std::unordered_set<std::string>&
ColumnNames();
1113 static const std::unordered_set<std::string>&
BlobColumns();
1119 static const std::vector<std::string>&
PrimaryKey();
1122 const int32_t&
MapKey()
const;
1183 static const std::unordered_set<std::string>&
ColumnNames();
1189 static const std::unordered_set<std::string>&
BlobColumns();
1195 static const std::vector<std::string>&
PrimaryKey();
1198 const int32_t&
MapKey()
const;
1277 static const std::unordered_set<std::string>&
ColumnNames();
1283 static const std::unordered_set<std::string>&
BlobColumns();
1289 static const std::vector<std::string>&
PrimaryKey();
1292 const int32_t&
MapKey()
const;
1471 static const std::unordered_set<std::string>&
ColumnNames();
1477 static const std::unordered_set<std::string>&
BlobColumns();
1483 static const std::vector<std::string>&
PrimaryKey();
1486 const int32_t&
MapKey()
const;
1572 static const std::unordered_set<std::string>&
ColumnNames();
1578 static const std::unordered_set<std::string>&
BlobColumns();
1584 static const std::vector<std::string>&
PrimaryKey();
1587 const int32_t&
MapKey()
const;
1644 static const std::unordered_set<std::string>&
ColumnNames();
1650 static const std::unordered_set<std::string>&
BlobColumns();
1656 static const std::vector<std::string>&
PrimaryKey();
1659 const uint8_t&
MapKey()
const;
1691 static const std::unordered_set<std::string>&
ColumnNames();
1697 static const std::unordered_set<std::string>&
BlobColumns();
1703 static const std::vector<std::string>&
PrimaryKey();
1706 const int16_t&
MapKey()
const;
1744 static const std::unordered_set<std::string>&
ColumnNames();
1750 static const std::unordered_set<std::string>&
BlobColumns();
1756 static const std::vector<std::string>&
PrimaryKey();
1759 const uint8_t&
MapKey()
const;
1818 static const std::unordered_set<std::string>&
ColumnNames();
1824 static const std::unordered_set<std::string>&
BlobColumns();
1830 static const std::vector<std::string>&
PrimaryKey();
1833 const int32_t&
MapKey()
const;
1875 static const std::unordered_set<std::string>&
ColumnNames();
1881 static const std::unordered_set<std::string>&
BlobColumns();
1887 static const std::vector<std::string>&
PrimaryKey();
1890 const uint8_t&
MapKey()
const;
1931 static const std::unordered_set<std::string>&
ColumnNames();
1937 static const std::unordered_set<std::string>&
BlobColumns();
1943 static const std::vector<std::string>&
PrimaryKey();
1946 const uint8_t&
MapKey()
const;
1988 static const std::unordered_set<std::string>&
ColumnNames();
1994 static const std::unordered_set<std::string>&
BlobColumns();
2000 static const std::vector<std::string>&
PrimaryKey();
2003 const int16_t&
MapKey()
const;
2060 static const std::unordered_set<std::string>&
ColumnNames();
2066 static const std::unordered_set<std::string>&
BlobColumns();
2072 static const std::vector<std::string>&
PrimaryKey();
2075 const int16_t&
MapKey()
const;
generated nanodbc column binder for aiserver_model::LevelUp
Definition AIServerBinder.h:506
generated nanodbc column binder for aiserver_model::MagicType1
Definition AIServerBinder.h:603
generated nanodbc column binder for aiserver_model::MagicType2
Definition AIServerBinder.h:647
generated nanodbc column binder for aiserver_model::MagicType3
Definition AIServerBinder.h:682
generated nanodbc column binder for aiserver_model::MagicType4
Definition AIServerBinder.h:723
generated nanodbc column binder for aiserver_model::MagicType7
Definition AIServerBinder.h:821
generated nanodbc column binder for aiserver_model::Magic
Definition AIServerBinder.h:526
generated nanodbc column binder for aiserver_model::MakeDefensive
Definition AIServerBinder.h:871
generated nanodbc column binder for aiserver_model::MakeItemGradeCode
Definition AIServerBinder.h:932
generated nanodbc column binder for aiserver_model::MakeItemGroup
Definition AIServerBinder.h:976
generated nanodbc column binder for aiserver_model::MakeItemRareCode
Definition AIServerBinder.h:1083
generated nanodbc column binder for aiserver_model::MakeItem
Definition AIServerBinder.h:909
generated nanodbc column binder for aiserver_model::MakeWeapon
Definition AIServerBinder.h:1112
generated nanodbc column binder for aiserver_model::MonsterItem
Definition AIServerBinder.h:195
generated nanodbc column binder for aiserver_model::MonsterSummonList
Definition AIServerBinder.h:1165
generated nanodbc column binder for aiserver_model::Monster
Definition AIServerBinder.h:43
generated nanodbc column binder for aiserver_model::NpcMoveItem
Definition AIServerBinder.h:394
generated nanodbc column binder for aiserver_model::NpcPos
Definition AIServerBinder.h:432
generated nanodbc column binder for aiserver_model::Npc
Definition AIServerBinder.h:242
generated nanodbc column binder for aiserver_model::ZoneInfo
Definition AIServerBinder.h:1194
[LEVEL_UP] Level experience requirements
Definition AIServerModel.h:859
const uint8_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:343
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:327
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:297
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:290
int32_t RequiredExp
Column [Exp]: Experience required to advance to the next level.
Definition AIServerModel.h:872
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:307
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:317
uint8_t Level
Column [level]: Level.
Definition AIServerModel.h:867
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:333
[MAGIC_TYPE1] Supports melee abilities
Definition AIServerModel.h:1038
uint8_t Type
Column [Type]: Attack special type.
Definition AIServerModel.h:1052
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:433
int16_t ComboDamage
Column [ComboDamage]: Combo damage multiplier.
Definition AIServerModel.h:1096
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:423
const int32_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:459
uint8_t Delay
Column [Delay]: Delay TODO.
Definition AIServerModel.h:1081
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:449
int16_t HitRateMod
Column [HitRate]: Hit chance modifier - 100 is normal.
Definition AIServerModel.h:1066
uint8_t ComboCount
Column [ComboCount]: Combo count TODO.
Definition AIServerModel.h:1091
int16_t AddDamage
Column [AddDamage]: Additional flat damage caused by ability.
Definition AIServerModel.h:1076
int32_t ID
Column [iNum]: Magic identification number.
Definition AIServerModel.h:1046
EnumType
Known valid values for Type.
Definition AIServerModel.h:1057
@ Normal
Subject to all normal defence checks.
Definition AIServerModel.h:1058
@ IgnoreDefense
Ability ignores defense.
Definition AIServerModel.h:1060
@ AlwaysHit
Ability always hits.
Definition AIServerModel.h:1059
int16_t DamageMod
Column [Hit]: Hit damage modifier - 100 is normal.
Definition AIServerModel.h:1071
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:413
uint8_t ComboType
Column [ComboType]: Combo type TODO.
Definition AIServerModel.h:1086
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:443
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:406
int16_t Range
Column [Range]: Maximum distance to target.
Definition AIServerModel.h:1101
[MAGIC_TYPE2] Supports bow abilities
Definition AIServerModel.h:1130
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:491
int16_t RangeMod
Column [AddRange]: Range modifier - 100 is normal.
Definition AIServerModel.h:1167
int16_t HitRateMod
Column [HitRate]: Hit chance modifier - 100 is normal.
Definition AIServerModel.h:1157
EnumHitType
Known valid values for HitType.
Definition AIServerModel.h:1149
@ Normal
Fire and forget targeting.
Definition AIServerModel.h:1150
@ Seeking
Projectile follows target and always hits (unless blocked by collision)
Definition AIServerModel.h:1151
int16_t AddDamagePlus
Column [AddDamagePlus]: Additional flat damage caused by ability.
Definition AIServerModel.h:1177
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:471
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:507
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:501
uint8_t NeedArrow
Column [NeedArrow]: Number of arrows needed for ability.
Definition AIServerModel.h:1172
uint8_t HitType
Column [HitType]: Projectile type.
Definition AIServerModel.h:1144
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:481
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:464
int32_t ID
Column [iNum]: Magic identification number.
Definition AIServerModel.h:1138
int16_t DamageMod
Column [AddDamage]: Hit damage modifier - 100 is normal.
Definition AIServerModel.h:1162
const int32_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:517
[MAGIC_TYPE3] Supports Area of Effect and Damage over Time effects
Definition AIServerModel.h:1206
int16_t FirstDamage
Column [FirstDamage]: Damage applied on hit.
Definition AIServerModel.h:1251
int16_t EndDamage
Column [EndDamage]: Damage taken at end of effect.
Definition AIServerModel.h:1256
EnumDirectType
Known valid values for DirectType.
Definition AIServerModel.h:1235
@ FlatDurability
Flat damage applied to durability.
Definition AIServerModel.h:1239
@ Unknown11
TODO: Used by 220011.
Definition AIServerModel.h:1243
@ Unknown0
TODO: Used by some 300000+ DoT abilities.
Definition AIServerModel.h:1236
@ Unknown255
TODO: Used by 501011.
Definition AIServerModel.h:1245
@ FlatMana
Flat damage against mana.
Definition AIServerModel.h:1238
@ Unknown5
TODO: Used by some 400000+ abilities.
Definition AIServerModel.h:1240
@ PercentHp
Deals damage relative to targets current health.
Definition AIServerModel.h:1242
@ FlatHp
Flat damage against health.
Definition AIServerModel.h:1237
@ AbsorbHp
Absorbs health from target.
Definition AIServerModel.h:1241
@ Unknown12
TODO: Used by 490402.
Definition AIServerModel.h:1244
uint8_t Duration
Column [Duration]: Duration of damage over time effects.
Definition AIServerModel.h:1266
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:549
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:539
const int32_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:575
uint8_t Attribute
Column [Attribute]: Attribute TODO.
Definition AIServerModel.h:1271
uint8_t DirectType
Column [DirectType]: Damage calculation type.
Definition AIServerModel.h:1230
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:559
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:522
int32_t ID
Column [iNum]: Magic identification number.
Definition AIServerModel.h:1214
int16_t TimeDamage
Column [TimeDamage]: Total damage dealt over Duration.
Definition AIServerModel.h:1261
int16_t Angle
Column [Angle]: Angle seems unused/unimplemented TODO.
Definition AIServerModel.h:1224
uint8_t Radius
Column [Radius]: Area of effect circle radius.
Definition AIServerModel.h:1219
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:529
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:565
[MAGIC_TYPE4] Supports stat modification skills
Definition AIServerModel.h:1300
uint8_t ExpPercent
Column [ExpPct]: Experience percentage modifier.
Definition AIServerModel.h:1465
int16_t MaxHp
Column [MaxHP]: Maximum health modifier.
Definition AIServerModel.h:1380
uint8_t PoisonResist
Column [PoisonR]: Poison resistance.
Definition AIServerModel.h:1460
uint8_t BuffType
Column [BuffType]: Buff type.
Definition AIServerModel.h:1314
int16_t Dexterity
Column [Dex]: Dexterity modifier.
Definition AIServerModel.h:1420
EnumBuffType
Known valid values for BuffType.
Definition AIServerModel.h:1319
@ Experience
Experience modifier.
Definition AIServerModel.h:1331
@ Stats
Stat modifiers.
Definition AIServerModel.h:1327
@ WeaponEnchant
Weapon damage enchant effect.
Definition AIServerModel.h:1333
@ MovementSpeed
Movement speed modifiers.
Definition AIServerModel.h:1326
@ Size
Affects target size.
Definition AIServerModel.h:1323
@ Weight
Experience modifier.
Definition AIServerModel.h:1332
@ Resistance
Resistance modifiers.
Definition AIServerModel.h:1328
@ HealthMana
Maximum health/mana buffs.
Definition AIServerModel.h:1321
@ ArmorEnchant
Armor enchant effect.
Definition AIServerModel.h:1334
@ HitChance
Hit Chance modifier.
Definition AIServerModel.h:1329
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:617
int16_t Strength
Column [Str]: Strength modifier.
Definition AIServerModel.h:1410
int16_t MaxMpPercent
Column [MaxMpPct]: Maximum mana percent modifier.
Definition AIServerModel.h:1395
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:587
uint8_t AttackPower
Column [Attack]: Attack power modifier.
Definition AIServerModel.h:1370
uint8_t MagicPower
Column [MagicAttack]: Magic power modifier.
Definition AIServerModel.h:1375
uint8_t DiseaseResist
Column [DiseaseR]: Disease resistance.
Definition AIServerModel.h:1455
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:607
uint8_t HitRate
Column [HitRate]: Hit chance multiplier.
Definition AIServerModel.h:1400
uint8_t MagicResist
Column [MagicR]: Magic resistance.
Definition AIServerModel.h:1450
uint8_t FireResist
Column [FireR]: Fire resistance.
Definition AIServerModel.h:1435
int16_t MaxMp
Column [MaxMP]: Maximum mana modifier.
Definition AIServerModel.h:1390
uint8_t Speed
Column [Speed]: Movement speed modifier - 100 is normal.
Definition AIServerModel.h:1355
const int32_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:633
int32_t ID
Column [iNum]: Magic identification number.
Definition AIServerModel.h:1308
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:580
uint8_t AttackSpeed
Column [AttackSpeed]: Attack speed modifier - 100 is normal.
Definition AIServerModel.h:1350
uint8_t LightningResist
Column [LightningR]: Lightning resistance.
Definition AIServerModel.h:1445
int16_t Armor
Column [AC]: Armor modifier.
Definition AIServerModel.h:1360
int16_t Intelligence
Column [Intel]: Intelligence modifier.
Definition AIServerModel.h:1425
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:597
int16_t ArmorPercent
Column [ACPct]: Armor percent modifier.
Definition AIServerModel.h:1365
int16_t Charisma
Column [Cha]: Charisma modifier.
Definition AIServerModel.h:1430
int16_t Stamina
Column [Sta]: Stamina modifier.
Definition AIServerModel.h:1415
int16_t MaxHpPercent
Column [MaxHpPct]: Maximum health percent modifier.
Definition AIServerModel.h:1385
int16_t AvoidRate
Column [AvoidRate]: Evasion chance multiplier.
Definition AIServerModel.h:1405
int16_t Duration
Column [Duration]: Effect duration.
Definition AIServerModel.h:1345
uint8_t Radius
Column [Radius]: Area of effect circle radius.
Definition AIServerModel.h:1340
uint8_t ColdResist
Column [ColdR]: Cold resistance.
Definition AIServerModel.h:1440
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:623
[MAGIC_TYPE7] Supports targeting modifications
Definition AIServerModel.h:1494
int32_t ID
Column [nIndex]: Magic identification number.
Definition AIServerModel.h:1502
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:681
uint8_t Vision
Column [byVisoin]: Vision.
Definition AIServerModel.h:1561
const int32_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:691
int16_t Damage
Column [shDamage]: Damage.
Definition AIServerModel.h:1556
int16_t Duration
Column [shDuration]: Duration.
Definition AIServerModel.h:1551
uint8_t ValidGroup
Column [byValidGroup]: Valid group.
Definition AIServerModel.h:1507
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:675
int16_t MonsterNumber
Column [shMonsterNum]: Monster number.
Definition AIServerModel.h:1517
uint8_t TargetChange
Column [byTargetChange]: Monster target mode change.
Definition AIServerModel.h:1523
EnumTargetChange
Known valid values for byTargetChange.
Definition AIServerModel.h:1528
@ Sleep
Target gets put to sleep.
Definition AIServerModel.h:1530
@ Provoke
Target will target attacker.
Definition AIServerModel.h:1529
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:655
uint8_t NationChange
Column [byNatoinChange]: Nation change.
Definition AIServerModel.h:1512
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:665
int16_t HitRate
Column [shHitrate]: Hit rate.
Definition AIServerModel.h:1546
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:638
uint8_t Radius
Column [byRadius]: Area of effect circle radius.
Definition AIServerModel.h:1541
uint8_t StateChange
Column [byStateChange]: State change.
Definition AIServerModel.h:1536
int32_t NeedItem
Column [nNeedItem]: Needs item.
Definition AIServerModel.h:1566
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:645
[MAGIC] Contains the configuration for magic and abilities
Definition AIServerModel.h:901
uint8_t BeforeAction
Column [BeforeAction]: Before action check.
Definition AIServerModel.h:914
uint8_t Moral
Column [Moral]: Targeting constraints.
Definition AIServerModel.h:939
uint8_t TargetAction
Column [TargetAction]: Target action check.
Definition AIServerModel.h:919
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:365
int16_t TargetEffect
Column [TargetEffect]: Effect identifier to use on the target.
Definition AIServerModel.h:934
uint8_t SelfEffect
Column [SelfEffect]: Self effect TODO.
Definition AIServerModel.h:924
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:391
uint8_t ItemGroup
Column [ItemGroup]: Item group allows a skill to be constrained to having an item type equipped.
Definition AIServerModel.h:964
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:385
uint8_t Type2
Column [Type2]: Look up effect in MAGIC_TYPEX table.
Definition AIServerModel.h:994
int16_t Range
Column [Range]: Maximum range from target.
Definition AIServerModel.h:999
int16_t HpCost
Column [HP]: Health cost.
Definition AIServerModel.h:959
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:375
int32_t ID
Column [MagicNum]: Magic identification number.
Definition AIServerModel.h:909
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:348
uint8_t CastTime
Column [CastTime]: Time needed to cast the ability.
Definition AIServerModel.h:974
int16_t ManaCost
Column [Msp]: Mana cost.
Definition AIServerModel.h:954
const int32_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:401
uint8_t FlyingEffect
Column [FlyingEffect]: Does the skill fire a projectile.
Definition AIServerModel.h:929
int32_t Event
Column [Event]: Event TODO.
Definition AIServerModel.h:1009
uint8_t SuccessRate
Column [SuccessRate]: Chance the skill will hit target.
Definition AIServerModel.h:984
uint8_t Type1
Column [Type1]: Look up effect in MAGIC_TYPEX table.
Definition AIServerModel.h:989
uint8_t Etc
Column [Etc]: Etc TODO.
Definition AIServerModel.h:1004
int32_t UseItem
Column [UseItem]: Must consume this item from inventory in order to activate ability.
Definition AIServerModel.h:969
uint8_t RecastTime
Column [ReCastTime]: Cooldown.
Definition AIServerModel.h:979
int16_t Skill
Column [Skill]: Associated skill tree.
Definition AIServerModel.h:949
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:355
int16_t SkillLevel
Column [SkillLevel]: Skill points required in the tree to unlock the skill.
Definition AIServerModel.h:944
[MAKE_DEFENSIVE] Make defensive
Definition AIServerModel.h:1595
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:713
uint8_t Level
Column [byLevel]: Level.
Definition AIServerModel.h:1603
const uint8_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:749
int16_t Class1
Column [sClass_1]: Class 1.
Definition AIServerModel.h:1608
int16_t Class4
Column [sClass_4]: Class 4.
Definition AIServerModel.h:1623
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:733
int16_t Class3
Column [sClass_3]: Class 3.
Definition AIServerModel.h:1618
int16_t Class2
Column [sClass_2]: Class 2.
Definition AIServerModel.h:1613
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:703
int16_t Class5
Column [sClass_5]: Class 5.
Definition AIServerModel.h:1628
int16_t Class7
Column [sClass_7]: Class 7.
Definition AIServerModel.h:1638
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:696
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:739
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:723
int16_t Class6
Column [sClass_6]: Class 6.
Definition AIServerModel.h:1633
[MAKE_ITEM_GRADECODE] Make item grade code
Definition AIServerModel.h:1714
uint8_t ItemIndex
Column [byItemIndex]: Item index.
Definition AIServerModel.h:1722
int16_t Grade[9]
Array grouping for columns [byGrade_1] to [byGrade_9].
Definition AIServerModel.h:1737
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:855
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:829
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:812
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:839
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:819
const uint8_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:865
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:849
[MAKE_ITEM_GROUP] Make item group
Definition AIServerModel.h:1767
int32_t ItemGroupNumber
Column [iItemGroupNum]: Item group number.
Definition AIServerModel.h:1775
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:887
int32_t Item[30]
Array grouping for columns [iItem_1] to [iItem_30].
Definition AIServerModel.h:1811
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:913
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:907
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:870
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:897
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:877
const int32_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:923
[MAKE_ITEM_LARECODE] Make item rarity codes
Definition AIServerModel.h:1841
int16_t UpgradeItem
Column [sUpgradeItem]: Upgrade item.
Definition AIServerModel.h:1854
const uint8_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:981
int16_t RareItem
Column [sLareItem]: Rare item.
Definition AIServerModel.h:1859
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:928
int16_t MagicItem
Column [sMagicItem]: Magic item.
Definition AIServerModel.h:1864
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:955
uint8_t LevelGrade
Column [byLevelGrade]: Level grade.
Definition AIServerModel.h:1849
int16_t GeneralItem
Column [sGereralItem]: General item.
Definition AIServerModel.h:1869
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:965
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:945
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:935
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:971
[MAKE_ITEM] Make item
Definition AIServerModel.h:1667
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:781
int32_t ItemCode
Column [iItemCode]: Item Code.
Definition AIServerModel.h:1680
int16_t Index
Column [sIndex]: Index.
Definition AIServerModel.h:1675
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:754
uint8_t ItemLevel
Column [byItemLevel]: Item level.
Definition AIServerModel.h:1685
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:771
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:797
const int16_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:807
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:791
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:761
[MAKE_WEAPON] Make weapon
Definition AIServerModel.h:1898
int16_t Class[12]
Array grouping for columns [sClass_1] to [sClass_12].
Definition AIServerModel.h:1924
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:1013
uint8_t Level
Column [byLevel]: Level.
Definition AIServerModel.h:1906
const uint8_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:1039
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:1003
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:993
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:1023
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:1029
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:986
[K_MONSTER_ITEM] Monster loot table
Definition AIServerModel.h:320
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:107
int16_t MonsterId
Column [sIndex]: Monster identifier (K_MONSTER.sSid)
Definition AIServerModel.h:328
int32_t ItemId[5]
Array grouping for columns [iItem01] to [iItem05].
Definition AIServerModel.h:339
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:71
int16_t DropChance[5]
Array grouping for columns [sPersent01] to [sPersent05].
Definition AIServerModel.h:351
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:81
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:91
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:64
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:101
const int16_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:117
[MONSTER_SUMMON_LIST] Monster summon list
Definition AIServerModel.h:1954
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:1051
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:1087
std::string Name
Column [strName]: Name.
Definition AIServerModel.h:1967
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:1081
uint8_t Type
Column [bType]: Type.
Definition AIServerModel.h:1982
const int16_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:1097
int16_t Level
Column [sLevel]: Level.
Definition AIServerModel.h:1972
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:1061
int16_t Probability
Column [sProbability]: Probability.
Definition AIServerModel.h:1977
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:1044
int16_t MonsterId
Column [sSid]: Monster identifier (K_MONSTER.sSid)
Definition AIServerModel.h:1962
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:1071
int16_t PoisonResist
Column [sPoisonR]: Poison resistance.
Definition AIServerModel.h:241
uint8_t TracingRange
Column [byTracingRange]: Tracing range.
Definition AIServerModel.h:266
uint8_t SearchRange
Column [bySearchRange]: Search range.
Definition AIServerModel.h:261
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:13
int16_t Bulk
Column [sBulk]: Bulk.
Definition AIServerModel.h:251
int32_t Weapon2
Column [iWeapon2]: Weapon 2 ItemNum.
Definition AIServerModel.h:76
int16_t Attack
Column [sAtk]: TODO: Doc usage.
Definition AIServerModel.h:156
int16_t Size
Column [sSize]: Size multiplier.
Definition AIServerModel.h:66
std::optional< std::string > Name
Column [strName]: Name.
Definition AIServerModel.h:56
int32_t SellingGroup
Column [iSellingGroup]: Npc selling group.
Definition AIServerModel.h:126
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:49
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:43
int16_t FireResist
Column [sFireR]: Fire resistance.
Definition AIServerModel.h:216
int16_t DiseaseResist
Column [sDiseaseR]: Disease resistance.
Definition AIServerModel.h:236
int16_t StandTime
Column [sStandtime]: Delay time while in standing state.
Definition AIServerModel.h:196
int32_t Exp
Column [iExp]: Experience granted when killed.
Definition AIServerModel.h:136
int16_t HitRate
Column [sHitRate]: Attack success rate.
Definition AIServerModel.h:166
int16_t EvadeRate
Column [sEvadeRate]: Evasion Rate.
Definition AIServerModel.h:171
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:6
const int16_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:59
int32_t HitPoints
Column [iHpPoint]: Max health.
Definition AIServerModel.h:146
uint8_t WalkSpeed
Column [bySpeed1]: Walk movement speed.
Definition AIServerModel.h:186
int32_t Weapon1
Column [iWeapon1]: Weapon 1 ItemNum.
Definition AIServerModel.h:71
int16_t PictureId
Column [sPid]: Picture identifier.
Definition AIServerModel.h:61
uint8_t Rank
Column [byRank]: Rank.
Definition AIServerModel.h:116
int32_t Loyalty
Column [iLoyalty]: NP granted when killed.
Definition AIServerModel.h:141
int16_t Level
Column [sLevel]: Level.
Definition AIServerModel.h:131
uint8_t ActType
Column [byActType]: Act Type.
Definition AIServerModel.h:86
int32_t Money
Column [iMoney]: Coins dropped on death.
Definition AIServerModel.h:271
uint8_t Title
Column [byTitle]: Title.
Definition AIServerModel.h:121
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:33
int16_t AttackDelay
Column [sAttackDelay]: Time to wait between attacks.
Definition AIServerModel.h:181
uint8_t MoneyType
Column [byMoneyType]: Money type.
Definition AIServerModel.h:291
int16_t MagicResist
Column [sMagicR]: Magic resistance.
Definition AIServerModel.h:231
int16_t ManaPoints
Column [sMpPoint]: Max mana.
Definition AIServerModel.h:151
uint8_t MagicAttack
Column [byMagicAttack]: Magic attack.
Definition AIServerModel.h:286
int16_t LightResist
Column [sLightR]: Light resistance.
Definition AIServerModel.h:246
int16_t MonsterId
Column [sSid]: Monster Identifier.
Definition AIServerModel.h:51
int16_t Item
Column [sItem]: K_MONSTER_ITEM.Index drop table reference.
Definition AIServerModel.h:276
uint8_t DirectAttack
Column [byDirectAttack]: Direct attack.
Definition AIServerModel.h:281
uint8_t Group
Column [byGroup]: Group.
Definition AIServerModel.h:81
int32_t Magic1
Column [iMagic1]: Magic identifier 1.
Definition AIServerModel.h:201
int32_t Magic3
Column [iMagic3]: Magic identifier 3.
Definition AIServerModel.h:211
uint8_t Type
Column [byType]: Type.
Definition AIServerModel.h:92
uint8_t AttackRange
Column [byAttackRange]: Attack range.
Definition AIServerModel.h:256
int16_t Damage
Column [sDamage]: Raw damage dealt.
Definition AIServerModel.h:176
EnumType
Known valid values for byType.
Definition AIServerModel.h:97
int16_t Armor
Column [sAc]: Armor.
Definition AIServerModel.h:161
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:23
uint8_t RunSpeed
Column [bySpeed2]: Run movement speed.
Definition AIServerModel.h:191
int16_t LightningResist
Column [sLightningR]: Lightning resistance.
Definition AIServerModel.h:226
int32_t Magic2
Column [iMagic2]: Magic identifier 2.
Definition AIServerModel.h:206
int16_t ColdResist
Column [sColdR]: Cold resistance.
Definition AIServerModel.h:221
uint8_t Family
Column [byFamily]: Family.
Definition AIServerModel.h:111
[K_NPC_MOVE_ITEM] NPC Move Item: TODO
Definition AIServerModel.h:658
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:223
std::optional< int16_t > MoveMaxX
Column [sMoveMaxX]: Maximum x-axis movement.
Definition AIServerModel.h:696
std::optional< int32_t > ChangeId
Column [sChangeSid]: Change identifier TODO.
Definition AIServerModel.h:676
std::optional< int16_t > MoveMinY
Column [sMoveMinY]: Minimum y-axis movement.
Definition AIServerModel.h:691
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:197
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:217
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:187
std::optional< int32_t > MoveItem
Column [byMoveItem]: Move item to do.
Definition AIServerModel.h:681
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:207
std::optional< int16_t > MoveMaxY
Column [sMoveMaxY]: Maximum y-axis movement.
Definition AIServerModel.h:701
std::optional< int32_t > ChangeItem
Column [byChangeItem]: Change Item TODO.
Definition AIServerModel.h:671
std::optional< int16_t > MoveMinX
Column [sMoveMinX]: Minimum x-axis movement.
Definition AIServerModel.h:686
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:180
const int16_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:233
int16_t CastleIndex
Column [sCastleIndex]: Castle identifier TODO mostly lines up with k_npc.ssid.
Definition AIServerModel.h:666
[K_NPCPOS] NPC Spawn Positions
Definition AIServerModel.h:730
int32_t LimitMaxX
Column [LimitMaxX]: Maximum x-coordinate value for valid roaming.
Definition AIServerModel.h:803
int16_t ZoneId
Column [ZoneID]: Zone Identifier.
Definition AIServerModel.h:738
std::optional< std::string > Path
Column [path]: Pathfinding data. Each point contains an x and z coordinate. Each coordinate is 4-digi...
Definition AIServerModel.h:833
int32_t LimitMinX
Column [LimitMinX]: Minimum x-coordinate value for valid roaming.
Definition AIServerModel.h:798
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:275
uint8_t PathPointCount
Column [DotCnt]: The number of points contained within Path.
Definition AIServerModel.h:828
int16_t RespawnTime
Column [RegTime]: How long it takes for a dead NPC to respawn.
Definition AIServerModel.h:818
int32_t RightX
Column [RightX]: X-coordinate representing the right side of the spawn area.
Definition AIServerModel.h:783
int32_t LeftX
Column [LeftX]: X-coordinate representing the left side of the spawn area.
Definition AIServerModel.h:773
uint8_t TrapNumber
Column [TrapNumber]: Trap number.
Definition AIServerModel.h:768
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:265
uint8_t SpecialType
Column [SpecialType]: Special type TODO.
Definition AIServerModel.h:763
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:255
int32_t TopZ
Column [TopZ]: Z-coordinate representing the top side of the spawn area.
Definition AIServerModel.h:778
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:238
uint8_t RegenType
Column [RegenType]: Regen type TODO.
Definition AIServerModel.h:753
int32_t LimitMaxZ
Column [LimitMaxZ]: Maximum z-coordinate value for valid roaming.
Definition AIServerModel.h:808
uint8_t DungeonFamily
Column [DungeonFamily]: Dungeon family TODO.
Definition AIServerModel.h:758
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:281
uint8_t ActType
Column [ActType]: Act type TODO.
Definition AIServerModel.h:748
int32_t NpcId
Column [NpcID]: NPC Identifier (K_NPC.sSid)
Definition AIServerModel.h:743
uint8_t NumNpc
Column [NumNPC]: Target number of NPCs for the spawn area.
Definition AIServerModel.h:813
int32_t BottomZ
Column [BottomZ]: Z-coordinate representing the bottom side of the spawn area.
Definition AIServerModel.h:788
int32_t Direction
Column [byDirection]: Direction TODO.
Definition AIServerModel.h:823
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:245
int32_t LimitMinZ
Column [LimitMinZ]: Minimum z-coordinate value for valid roaming.
Definition AIServerModel.h:793
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:139
int16_t DiseaseResist
Column [sDiseaseR]: Disease resistance.
Definition AIServerModel.h:574
int16_t EvadeRate
Column [sEvadeRate]: Evasion Rate.
Definition AIServerModel.h:509
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:149
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:165
const int16_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:175
int16_t Attack
Column [sAtk]: TODO: Doc usage.
Definition AIServerModel.h:494
uint8_t Group
Column [byGroup]: Group.
Definition AIServerModel.h:419
int32_t Weapon2
Column [iWeapon2]: Weapon 2 ItemNum.
Definition AIServerModel.h:414
std::optional< std::string > Name
Column [strName]: Name.
Definition AIServerModel.h:394
uint8_t Type
Column [byType]: Type.
Definition AIServerModel.h:430
uint8_t WalkSpeed
Column [bySpeed1]: Walk movement speed.
Definition AIServerModel.h:524
int32_t Magic2
Column [iMagic2]: Magic identifier 2.
Definition AIServerModel.h:544
int16_t PoisonResist
Column [sPoisonR]: Poison resistance.
Definition AIServerModel.h:579
uint8_t Rank
Column [byRank]: Rank.
Definition AIServerModel.h:454
uint8_t RunSpeed
Column [bySpeed2]: Run movement speed.
Definition AIServerModel.h:529
int16_t Level
Column [sLevel]: Level.
Definition AIServerModel.h:469
uint8_t ActType
Column [byActType]: Act Type.
Definition AIServerModel.h:424
EnumType
Known valid values for byType.
Definition AIServerModel.h:435
uint8_t TracingRange
Column [byTracingRange]: Tracing range.
Definition AIServerModel.h:604
uint8_t Family
Column [byFamily]: Family.
Definition AIServerModel.h:449
int32_t Money
Column [iMoney]: Coins dropped on death.
Definition AIServerModel.h:609
int16_t PictureId
Column [sPid]: Picture identifier.
Definition AIServerModel.h:399
uint8_t Title
Column [byTitle]: Title.
Definition AIServerModel.h:459
int16_t Armor
Column [sAc]: Armor.
Definition AIServerModel.h:499
int16_t Bulk
Column [sBulk]: Bulk.
Definition AIServerModel.h:589
int32_t Magic3
Column [iMagic3]: Magic identifier 3.
Definition AIServerModel.h:549
int16_t StandTime
Column [sStandtime]: Delay time while in standing state.
Definition AIServerModel.h:534
int16_t ManaPoints
Column [sMpPoint]: Max mana.
Definition AIServerModel.h:489
int16_t LightResist
Column [sLightR]: Light resistance.
Definition AIServerModel.h:584
int16_t NpcId
Column [sSid]: NPC Identifier.
Definition AIServerModel.h:389
int32_t Loyalty
Column [iLoyalty]: NP granted when killed.
Definition AIServerModel.h:479
int32_t SellingGroup
Column [iSellingGroup]: Npc selling group.
Definition AIServerModel.h:464
uint8_t MoneyType
Column [byMoneyType]: Money type.
Definition AIServerModel.h:629
int16_t AttackDelay
Column [sAttackDelay]: Time to wait between attacks.
Definition AIServerModel.h:519
uint8_t DirectAttack
Column [byDirectAttack]: Direct attack.
Definition AIServerModel.h:619
int16_t HitRate
Column [sHitRate]: Attack success rate.
Definition AIServerModel.h:504
int16_t FireResist
Column [sFireR]: Fire resistance.
Definition AIServerModel.h:554
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:129
uint8_t AttackRange
Column [byAttackRange]: Attack range.
Definition AIServerModel.h:594
uint8_t SearchRange
Column [bySearchRange]: Search range.
Definition AIServerModel.h:599
int32_t Weapon1
Column [iWeapon1]: Weapon 1 ItemNum.
Definition AIServerModel.h:409
int16_t LightningResist
Column [sLightningR]: Lightning resistance.
Definition AIServerModel.h:564
int32_t HitPoints
Column [iHpPoint]: Max health.
Definition AIServerModel.h:484
int16_t ColdResist
Column [sColdR]: Cold resistance.
Definition AIServerModel.h:559
int32_t Magic1
Column [iMagic1]: Magic identifier 1.
Definition AIServerModel.h:539
int16_t Size
Column [sSize]: Size multiplier.
Definition AIServerModel.h:404
int16_t Item
Column [sItem]: K_MONSTER_ITEM.Index drop table reference.
Definition AIServerModel.h:614
int16_t Damage
Column [sDamage]: Raw damage dealt.
Definition AIServerModel.h:514
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:122
uint8_t MagicAttack
Column [byMagicAttack]: Magic attack.
Definition AIServerModel.h:624
int32_t Exp
Column [iExp]: Experience granted when killed.
Definition AIServerModel.h:474
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:159
int16_t MagicResist
Column [sMagicR]: Magic resistance.
Definition AIServerModel.h:569
[ZONE_INFO] Zone (map) information
Definition AIServerModel.h:2011
int32_t InitY
Column [InitY]: Y-coordinate location for a player loading into the zone.
Definition AIServerModel.h:2044
static const std::vector< std::string > & PrimaryKey()
Returns the columns associated with the table's Primary Key.
Definition AIServerModel.cpp:1145
static const std::unordered_set< std::string > & ColumnNames()
Returns a set of column names for the table.
Definition AIServerModel.cpp:1109
std::string Name
Column [strZoneName]: Zone name.
Definition AIServerModel.h:2029
static const std::vector< std::string > & OrderedColumnNames()
Returns an ordered vector of column names for the table.
Definition AIServerModel.cpp:1119
uint8_t Type
Column [Type]: Type.
Definition AIServerModel.h:2049
static const std::unordered_set< std::string > & BlobColumns()
Returns a set of blob column names for the table.
Definition AIServerModel.cpp:1129
const int16_t & MapKey() const
Returns a value for use in map keys based on the table's primary key.
Definition AIServerModel.cpp:1155
static modelUtil::DbType DbType()
Returns the associated database type for the table.
Definition AIServerModel.cpp:1139
static const std::string & TableName()
Returns the table name.
Definition AIServerModel.cpp:1102
uint8_t ServerId
Column [ServerNo]: Server identifier.
Definition AIServerModel.h:2019
int32_t InitZ
Column [InitZ]: Z-coordinate location for a player loading into the zone.
Definition AIServerModel.h:2039
int32_t InitX
Column [InitX]: X-coordinate location for a player loading into the zone.
Definition AIServerModel.h:2034
int16_t ZoneId
Column [ZoneNo]: Zone identifier.
Definition AIServerModel.h:2024
uint8_t RoomEvent
Column [RoomEvent]: Map EventId.
Definition AIServerModel.h:2054
DbType
Database type identifier.
Definition ModelUtil.h:14